The Play Research Group, UWE, Bristol
studying the technologies and cultures of games and play
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I have attended some interesting events and played great games lately. So, shotly about them.
A Bristol-based ARG developer and artist Hazel Grian launched an alternate reality game The Sky Remains some time ago, and I have been playing the game for five weeks now. The game is online free to join. Aleks Krotoski interviewed Hazel last week. I just tried out the mscape element of the game yesterday. GPS didn't work perfectly yet, but the pervasive element of the game supported well the overall mystery story and the idea of 'sixth dimension'.
Last Tuesday iglab presented Rod Dickinson's The Game of War. Rod's handmade pieces and board look amazing and the game was challenging. We played in teams and I think the game lasted for about three hours. Playing a game like this for the first time is just about learning the rules and possibilities, we were not really able to make big strategies. Someone should design a paper-folding version of the game so that it would be easy to make one's own game.
The Game of War: final state
On Friday last week, I went to the Second Life v World of Wacraft event at London Knowledge Lab. Diane Carr, Andrew Burn and Martin Oliver presented their recently finished project on learning and teaching in virtual worlds. Tanya Krzywinska and Aleks Krotoski were invited to speak about World of Warcraft and Second Life as learning environments. Knowing very little about teaching, I would like to summarise that the day's themes divided into two categories: learning/teaching IN virtual worlds and learning/taching ABOUT virtual worlds.