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Power Up

The Play Research Group, UWE, Bristol
studying the technologies and cultures of games and play

Friday, September 23, 2005
play different?

http://www.gamesareart.com/

posted by: sethgiddings at 10:08 | link | comments (1) |

Monday, September 19, 2005
texts as toys

Andrea Nevitt, one of our MA students and regular contributor to this
blog, produced outstanding work in our Game Culture module this year.
We are posting a link here to a short paper she produced for a
presentation which shed new light on the relationship between existing
fan studies approaches and game/play theory encountered on the module.
Texts as Toys

posted by: sethgiddings at 11:27 | link | comments (4) |

Thursday, September 01, 2005
repulsive fantasies

Over many years in games scholarship I have collected quotes and statements from theorists and academics deriding games. This is one of my favourites (particularly as it is by someone who should have known better):

Every paradigm shift is fueled by an evolving technology. What is extraordinary about the past decade is the acceleration of unresolved technologies. Kick-started by culture’s fascination, many of these have entered the public sphere without a clear sense of purpose. But the significance they accrue is daunting. Nintendo games, for example, privatise rather repulsive fantasies of conflict and image; they delimit the imagination and offer only servile participation. The hypnotic alienation it perpetuates hardly suggests that technology has any progressive features.

Tim Druckrey (1991) ‘Deadly representations, or apocalypse now’, Ten-8 vol.2, no.2

Any others?


posted by: sethgiddings at 14:19 | link | comments (2) |