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I dont know how many of you already know about the Chloe Delaume's Corpus Simsi project -
you can scroll down this link and read about it and then follow the links in the text to bits of the project itself.
http://http://www.livejournal.com/users/imomus/9597.html
This is a snip from the end of the posting describing the project:
Just as Loquet's Maxed-up MSP computer sounds contain the voices of dead folk singers, Delaume's books contain in their aspic characters from the video games of yesteryear. They prompt a startling thought. Maybe a time will come when all our computer software is unplayable, all our formats incompatible, all our machines useless. When that day comes, maybe the only remaining memory of the virtual worlds we created in the digital age will be encoded in books. The book, the original portable simulated world, might have a strange, phoenix-like destiny: to be electronic simulation's only enduring body. SimWorld's parent... and its child.
Rune's conference Aesthetics of Play: Please disseminate as widely as possible.
The website is beautiful.
At the top of the 'theory' page there is a quotation attributed to Aarseth "Should we expect game scholars to excel in the games they analyze?" and i wondered what you all thought of that? I wonder how you would set the criteria? When I first starting researching female Quake players I was still completely rubbish at playing it in multiplayer and my entire ingame experience was a fort/da game played at warp speed (alive/dead alive/dead alive/dead) but I was quite happy to analyse that game even then. Should I get my coat now I have fessed up to being a 'not very good' gamer?
***CALL FOR PAPERS***
OK, the gender politics are a little iffy, but is this another nail in the coffin of what Helen has called 'the Tetris defence'?

Power Up ally Gareth Schott has a new site and project in New Zealand. 
The Digiplay 4: teaching with, learning from, computer games seminar at the London Knowledge Lab was a stimulating and convivial affair. Presentations and discussion ranged from accounts of developing innovative games in schools to questions of higher education and its relationship with the games industry. Lily-livered academics blanched at horrific accounts of the conditions and culture of working in the industry.
I particularly like the look of Savannah, a collaboration between Nesta Futurelab, the Mixed Reality Lab, and the BBC. Schoolchildren ran around their playing field as simulated lions, tracked by GPS and informed by handheld video when they encountered virtual elephants or rivers.

This year's Screenplay festival in Nottingham is on Friday 25th February through to Sunday 27th February.
See http://www.screenplay.org.uk for details.