The Play Research Group, UWE, Bristol
studying the technologies and cultures of games and play
Playful Subjects
more about this weblog...
Play Research Group - old page
1up
antimodal
avant game
avant gaming
buzzcut
culture clash
cyberzel's mind
Dave Surman
digiplay initiative
digital girls
digra
educational games research
eludamos
frans goes blog
gamasutra
game code
game research
game studies
game+girl=advance
gameblogs.org
gameology
games and culture
games*design*art*culture
gender & culture
got game?
grandtextauto
grrlgamer
guardian games blog
intelligent artifice
jill/txt
Jonas Heide Smith
joystick.101
ludologica
ludology.org
ludonauts
memorycard
miscellany...
notebook
playability.de
popularculturegaming
reality panic
Sara Mosberg Iversen
selectparks
shinyspinning.com
technophilia
terra incognita
terra nova
the escapist
the ludologist
thinking with my fingers
uwe
videogame visionary
watercoolergames
women gamers
zang.org
zone of influence
today
August 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
May 2007
April 2007
March 2007
February 2007
January 2007
July 2006
June 2006
May 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
August 2004
July 2004
May 2004
April 2004
March 2004
February 2004
January 2004
Svenska Dagbladet has a very interesting article on the work of the military simulation/entertainment gurus at Institute for Creative Technology (ICT) - in Swedish and with a few very interesting facts. So, for the benefit of the uneducated non-scandinavian-reading audience (even though there is actually a similar story in Wired..):
a) The ICT-building looks "very sci-fi", no doubt because it the interior design is made - so the article claims - by Hermann Zimmermann, who designed decor and props on "several Star-Trek films". They even have one of those silent sliding sci-fi doors. b) Richard Lindheim, head and founder of ICT, says that the greatest challenge is to "make Hollywood guys, computer geeks and soldiers to work together". c) Mr Lindheim calls himself "a Hollywood guy" - his background is in television d) The helmet in their design for a new weapons and equipment package ("PM soldier") is taken straight out of Total Recall (1990). On their team is Ron Cobb, the film's production designer.
Finally translated from SD/Lindheim again: "After the cold war, life in the army has become more complex. Young kids are being placed all over the world. How can we teach them how culture works in these countries?" The answer, according to SD, lies in the "use the expertise of the entertainment industry to create credible simulations".